Card Codex

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17 May 2024: Card library updated.

Balthor the Stout

1RR · Legendary Creature — Dwarf Barbarian

Other Barbarian creatures get +1/+1. {R}: Another target Barbarian creature gets +1/+0 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Root-Kin Ally 4GGCreature — Elemental Warrior Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. 3/3
Kaseto, Orochi Archmage 1GULegendary Creature — Snake Wizard {G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. 2/2
Bloodsworn Steward 2RRCreature — Vampire Knight Flying Commander creatures you control get +2/+2 and have haste. 4/4
Might of the Ancestors 2WEnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
River Sneak 1UCreature — Merfolk Warrior River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. 1/1
Nuka-Nuke Launcher 2Artifact — Equipment Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}
Weldfast Engineer 1BRCreature — Human Artificer At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn. 3/3
Lightning Talons 2REnchantment — Aura Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Flaring Flame-Kin 2RCreature — Elemental Warrior As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." 2/2
Pygmy Troll 1GCreature — Troll Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. {G}: Regenerate Pygmy Troll. 1/1
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