Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Baneblade Scoundrel

3B · Creature — Human Rogue Werewolf

Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3

Similar cards

Color identity:
NameManaTypeText
Top-Secret Tunnel Artifact — Contraption Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
Aphotic Wisps BInstant Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card.
Death's Approach BEnchantment — Aura Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Lonely End 1BInstant Choose one — • Target creature get -3/-3 until end of turn. • Remove three loyalty counters from target planeswalker. If you weren't the starting player, you gain 3 life.
Thran Forge 3Artifact {2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
Aven Archer 3WWCreature — Bird Soldier Archer Flying {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. 2/2
Peacewalker Colossus 3Artifact — Vehicle {1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 6/6
Corsairs of Umbar 3UCreature — Human Pirate {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3
Relic Runner 1UCreature — Human Rogue Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.) 2/1
Kessig Naturalist RGCreature — Human Werewolf Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Page 154