M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Valley Dasher | 1R | Creature — Human Berserker | Haste Valley Dasher attacks each combat if able. 2/2 |
Samut's Sprint | R | Instant | Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
Resilient Roadrunner | 1R | Creature — Bird | Haste, protection from Coyotes {3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste. 2/2 |
Stormcaller of Keranos | 2R | Creature — Human Shaman | Haste {1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2 |
Unwilling Recruit | XRRR | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. |
Impulsive Charge | Sorcery | At the beginning of combat this turn, all Revelers gain haste until end of turn and attack this combat if able. | |
Besmirch | 1RR | Sorcery | Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) |
Viashino Lashclaw | 1R | Creature — Viashino Warrior | {T}, Discard a card: Creatures you control gain haste until end of turn. 2/2 |
Catch | 1UR | Sorcery | Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
In the Web of War | 3RR | Enchantment | Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. |