Card Codex

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17 May 2024: Card library updated.

Baneslayer Aspirant

1W · Creature — Human Soldier

Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems. 2/2

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Color identity:
NameManaTypeText
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Lightning Wolf 3RCreature — Wolf {1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. 4/3
Thornscape Apprentice GCreature — Human Wizard {R}, {T}: Target creature gains first strike until end of turn. {W}, {T}: Tap target creature. 1/1
Chitinous Cloak 3Artifact — Equipment Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {3}
Jodah's Avenger 5UCreature — Shapeshifter {0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) 4/4
Water Wurm UCreature — Wurm Water Wurm gets +0/+1 as long as an opponent controls an Island. 1/1
Cliffrunner Behemoth 3GCreature — Rhino Beast Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. 5/3
Mirran Bardiche 4WArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Swarm Surge 2BSorcery Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
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