Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Banisher Priest

1WW · Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) 2/2

Similar cards

Color identity:
NameManaTypeText
Hour of Glory 3BInstant Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
Master of Diversion 2WCreature — Human Scout Whenever Master of Diversion attacks, tap target creature defending player controls. 2/2
Brazen Buccaneers 3RCreature — Human Pirate Haste When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2
Cavalier of Night 2BBBCreature — Elemental Knight Lifelink When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield. 4/5
Vivisection Evangelist 3WBCreature — Phyrexian Cleric Vigilance Corrupted — When Vivisection Evangelist enters the battlefield, if an opponent has three or more poison counters, destroy target creature or planeswalker an opponent controls. 4/4
Witchbane Orb 4Artifact When Witchbane Orb enters the battlefield, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
Loxodon Gatekeeper 2WWCreature — Elephant Soldier Artifacts, creatures, and lands your opponents control enter the battlefield tapped. 2/3
Stunt Double 3UCreature — Shapeshifter Flash You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. 0/0
Invasion of Kaldheim 3RBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Clone 3UCreature — Shapeshifter You may have Clone enter the battlefield as a copy of any creature on the battlefield. 0/0
Page 64