Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Banisher Priest

1WW · Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) 2/2

Similar cards

Color identity:
NameManaTypeText
Conqueror's Galleon 4Artifact — Vehicle When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 2/10
Boreas Charger 2WCreature — Pegasus Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle. 2/1
Kappa Tech-Wrecker 1GCreature — Turtle Ninja Ninjutsu {1}{G} Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it. Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls. 1/3
Soul-Guide Gryff 4WCreature — Hippogriff Spirit Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. 3/4
Night Incarnate 4BCreature — Elemental Deathtouch When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/4
Enigma Thief 5UUCreature — Sphinx Rogue Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand. 5/5
Angel of the Dire Hour 5WWCreature — Angel Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4
Watertrap Weaver 2UCreature — Merfolk Wizard When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/2
Blatant Thievery 4UUUSorcery For each opponent, gain control of target permanent that player controls.
Sentinel of the Pearl Trident 4UCreature — Merfolk Soldier Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.) 3/3
Page 79