Card Codex

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17 May 2024: Card library updated.

Banishment

3W · Enchantment

Flash When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.

Similar cards

Color identity:
NameManaTypeText
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Savior of Ollenbock 1WWCreature — Human Soldier Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. 1/2
Archfiend of Sorrows 5BBCreature — Demon Flying When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5
Gift of Wrath 3REnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.
Claws of Gix 0Artifact {1}, Sacrifice a permanent: You gain 1 life.
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Brooding Saurian 2GGCreature — Lizard At the beginning of each end step, each player gains control of all nontoken permanents they own. 4/4
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