Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Banishment

3W · Enchantment

Flash When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.

Similar cards

Color identity:
NameManaTypeText
Enchantment Alteration UInstant Attach target Aura attached to a creature or land to another permanent of that type.
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Canker Abomination 2B/GB/GCreature — Treefolk Horror As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. 6/6
Guardian Scalelord 4WCreature — Dragon Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power. 3/4
Battle Mammoth 3GGCreature — Elephant Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 6/5
Invasion of Shandalar 3GGBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Shandalar enters the battlefield, return up to three target permanent cards from your graveyard to your hand.
Tidewater Minion 3UUCreature — Elemental Minion Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. 4/4
Ravenous Chupacabra 2BBCreature — Beast Horror When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. 2/2
Goldberry, River-Daughter 1ULegendary Creature — Nymph {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. {U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. 1/3
Cliffside Rescuer 1WCreature — Kor Soldier Vigilance {T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) 2/2
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