Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Banishment Decree

3WW · Instant

Put target artifact, creature, or enchantment on top of its owner's library.

Similar cards

Color identity:
NameManaTypeText
Aether Adept 1UUCreature — Human Wizard When Aether Adept enters the battlefield, return target creature to its owner's hand. 2/2
Maze's Mantle 2GEnchantment — Aura Flash Enchant creature When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn. Enchanted creature gets +2/+2.
Deconstruction Hammer WArtifact — Equipment Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Forging the Anchor 2USorcery Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Syndicate Trafficker 1BCreature — Aetherborn Rogue {1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn. 3/1
Temple Thief 1BCreature — Human Rogue Temple Thief can't be blocked by enchanted creatures or enchantment creatures. 2/2
Merfolk Wayfinder 2UCreature — Merfolk Scout Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. 1/2
Aether Gale 3UUSorcery Return six target nonland permanents to their owners' hands.
Maze's End Land Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Back to Nature 1GInstant Destroy all enchantments.
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