Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bar Entry

3W · Instant

Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)

Similar cards

Color identity:
NameManaTypeText
Reliquary Monk 2WCreature — Human Monk Cleric When Reliquary Monk dies, destroy target artifact or enchantment. 2/2
Death Rattle 5BInstant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target nongreen creature. It can't be regenerated.
Syndicate Guildmage WBCreature — Human Cleric {1}{W}, {T}: Tap target creature with power 4 or greater. {4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker. 2/2
Righteous Fury 4WWSorcery Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Challenger Troll 4GCreature — Troll Each creature you control with power 4 or greater can't be blocked by more than one creature. 6/5
Ironclaw Buzzardiers 2RCreature — Orc Scout Ironclaw Buzzardiers can't block creatures with power 2 or greater. {R}: Ironclaw Buzzardiers gains flying until end of turn. 2/2
Vraska's Finisher 2BCreature — Gorgon Assassin When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. 3/2
Feasting Hobbit 1GCreature — Halfling Citizen Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.) Creatures with power less than Feasting Hobbit's power can't block it. 2/2
Weed Strangle 3BBSorcery Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Mighty Emergence 2GEnchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
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