Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bar Entry

3W · Instant

Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)

Similar cards

Color identity:
NameManaTypeText
Wild Shape GInstant Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. • 1/3 Turtle with hexproof. • 1/5 Spider with reach. • 3/3 Elephant with trample.
Break the Ice BBSorcery Destroy target land that is snow or could produce {C}. Overload {4}{B}{B} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Avenging Arrow 2WInstant Destroy target creature that dealt damage this turn.
Witch's Mist 2BEnchantment {2}{B}, {T}: Destroy target creature that was dealt damage this turn.
Quagmire Druid 2BCreature — Zombie Druid {G}, {T}, Sacrifice a creature: Destroy target enchantment. 2/2
Halo Hunter 2BBBCreature — Demon Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Halo Hunter enters the battlefield, destroy target Angel. 6/3
Premature Burial 1BSorcery Destroy target nonblack creature that entered the battlefield since your last turn ended.
Exorcist WWCreature — Human Cleric {1}{W}, {T}: Destroy target black creature. 1/1
Kami of Restless Shadows 4BCreature — Spirit When Kami of Restless Shadows enters the battlefield, choose one — • Return up to one target Ninja or Rogue creature card from your graveyard to your hand. • Put target creature card from your graveyard on top of your library. 3/3
Spearbreaker Behemoth 5GGCreature — Beast Indestructible {1}: Target creature with power 5 or greater gains indestructible until end of turn. 5/5
Page 56