M:tG card similarity search
3W · Instant
Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
Name | Mana | Type | Text |
---|---|---|---|
Hotshot Mechanic | W | Artifact Creature — Fox Pilot | Hotshot Mechanic crews Vehicles as though its power were 2 greater. 2/1 |
Thermal Flux | U | Instant | Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Desecration Plague | 3G | Sorcery | Destroy target enchantment or land. |
Pistus Strike | 2G | Instant | Destroy target creature with flying. Its controller gets a poison counter. |
Wallop | 1G | Sorcery | Destroy target blue or black creature with flying. |
Beacon Behemoth | 3GG | Creature — Beast | {1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3 |
Royal Assassin | 1BB | Creature — Human Assassin | {T}: Destroy target tapped creature. 1/1 |
Venomous Vines | 2GG | Sorcery | Destroy target enchanted permanent. |
Ogre Siegebreaker | 2BR | Creature — Ogre Berserker | {2}{B}{R}: Destroy target creature that was dealt damage this turn. 4/3 |
Frontier Siege | 3G | Enchantment | As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. |