Card Codex

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17 May 2024: Card library updated.

Barbarian Class

R · Enchantment — Class

(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.

Similar cards

Color identity:
NameManaTypeText
Glint-Sleeve Artisan 2WCreature — Dwarf Artificer Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) 2/2
Visionary Augmenter 2WWCreature — Dwarf Artificer Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) 2/1
Saiba Cryptomancer 1UCreature — Moonfolk Ninja Flash Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof 0/1
Seeker of Slaanesh 3RCreature — Demon Haste Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able. 3/3
Thistledown Liege 1W/UW/UW/UCreature — Kithkin Knight Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. 1/3
Cunning Coyote 1RCreature — Coyote Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/2
Bespoke Battlegarb 1RArtifact — Equipment Equipped creature gets +2/+0. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Battle Frenzy 2RInstant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
Angel of the Dawn 4WCreature — Angel Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Crucible of Fire 3REnchantment Dragon creatures you control get +3/+3.
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