Card Codex

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17 May 2024: Card library updated.

Barbarian General

4R · Creature — Human Barbarian Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 3/2

Similar cards

Color identity:
NameManaTypeText
Rasaad, Warrior Monk 2RWLegendary Creature — Human Monk When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens. 4/4
Longbow Archer WWCreature — Human Soldier Archer First strike; reach (This creature can block creatures with flying.) 2/2
Surging Sentinels 2WCreature — Human Soldier First strike Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) 2/1
Erkenbrand, Lord of Westfold 3RLegendary Creature — Human Soldier Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn. 3/3
Citadel Castellan 1GWCreature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 2/3
Elgaud Shieldmate 3UCreature — Human Soldier Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/3
Conscripted Infantry 2RCreature — Human Soldier When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token. 3/1
Catapult Squad 1WCreature — Human Soldier Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. 2/1
Konda, Lord of Eiganjo 5WWLegendary Creature — Human Samurai Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.) 3/3
Insectile Aberration Creature — Human Insect Flying 3/2
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