Card Codex

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17 May 2024: Card library updated.

Barbarian General

4R · Creature — Human Barbarian Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 3/2

Similar cards

Color identity:
NameManaTypeText
Fencer Clique 2UUCreature — Faerie Soldier Flying {U}: Put Fencer Clique on top of its owner's library. 3/2
Fault Riders 2RCreature — Human Soldier Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn. 2/2
Fountain Watch 3WWCreature — Human Cleric Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) 2/4
Kazandu Blademaster WWCreature — Human Soldier Ally First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. 1/1
Charismatic Vanguard 2WCreature — Dwarf Soldier {4}{W}: Creatures you control get +1/+1 until end of turn. 3/2
Boros Recruit R/WCreature — Goblin Soldier ({R/W} can be paid with either {R} or {W}.) First strike 1/1
Sergeant John Benton 1GWLegendary Creature — Human Soldier Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards. 2/4
Martial Coup XWWSorcery Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Merrow Wavebreakers 4UCreature — Merfolk Soldier {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) 3/3
Scion of Oona 2UCreature — Faerie Soldier Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) 1/1
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