M:tG card similarity search
2R · Creature — Human Barbarian
{2}{R}, Sacrifice Barbarian Lunatic: It deals 2 damage to target creature. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Simic Locket | 3 | Artifact | {T}: Add {G} or {U}. {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards. |
Universal Solvent | 1 | Artifact | {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. |
Draconic Debut | XR | Sorcery | Draconic Debut deals X damage to any target. The next Dragon creature spell you cast costs {X} less to cast. |
Yusri, Fortune's Flame | 1UR | Legendary Creature — Efreet | Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs. 2/3 |
Goblin Firebomb | 1 | Artifact | Flash {7}, {T}, Sacrifice Goblin Firebomb: Destroy target permanent. |
Chittering Harvester | 5B | Creature — Nightmare | Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature. 4/6 |
Ledev Guardian | 3W | Creature — Human Knight | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) 2/4 |
Frazzled Editor | 1R | Creature — Human Bureaucrat | Protection from wordy (Something is wordy if it has four or more lines of rules text.) 2/2 |
Harm's Way | W | Instant | The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead. |
Tyrant Guard | X2G | Creature — Tyranid | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn. 3/3 |