M:tG card similarity search
4R · Creature — Human Barbarian
{R}, Sacrifice Barbarian Riftcutter: Destroy target land. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Vessel of Paramnesia | 1U | Enchantment | {U}, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card. |
Heat Stroke | 2R | Enchantment | At end of combat, destroy each creature that blocked or was blocked this turn. |
Cabal Executioner | 2BB | Creature — Human Cleric | Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2 |
Distract the Hydra | Sorcery | Each player may sacrifice a creature. Each player who sacrificed a creature this way chooses a Head and taps it. Each player who didn't sacrifice a creature loses 3 life. | |
Harvester Druid | 1G | Creature — Human Druid | {T}: Add one mana of any color that a land you control could produce. 1/1 |
Grimgrin, Corpse-Born | 3UB | Legendary Creature — Zombie Warrior | Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. 5/5 |
Stratadon | 10 | Artifact Creature — Beast | Domain — This spell costs {1} less to cast for each basic land type among lands you control. Trample 5/5 |
Implement of Examination | 3 | Artifact | {U}, Sacrifice Implement of Examination: Draw a card. When Implement of Examination is put into a graveyard from the battlefield, draw a card. |
High Noon | 1W | Enchantment | Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target. |
Wings of Hubris | 2 | Artifact — Equipment | Equipped creature has flying. Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |