Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Barbed Field

2RR · Enchantment — Aura

Enchant land Enchanted land has "{T}: This land deals 1 damage to any target."

Similar cards

Color identity:
NameManaTypeText
Wet Willie of the Damned 2BBSorcery Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.
Keldon Champion 2RRCreature — Human Barbarian Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker. 3/2
Hammerfist Giant 4RRCreature — Giant Warrior {T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. 5/4
Tainted Well 2BEnchantment — Aura Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp.
Heaven Sent UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
Spreading Seas 1UEnchantment — Aura Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island.
Rebel Salvo 2RInstant Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
Scorched Rusalka RCreature — Spirit {R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker. 1/1
Smoldering Werewolf 2RRCreature — Werewolf Horror When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. {4}{R}{R}: Transform Smoldering Werewolf. 3/2
Mourner's Surprise 1BSorcery Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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