Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Barbed Field

2RR · Enchantment — Aura

Enchant land Enchanted land has "{T}: This land deals 1 damage to any target."

Similar cards

Color identity:
NameManaTypeText
Goblin Caves 1RREnchantment — Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Constricting Sliver 5WCreature — Sliver Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." 3/3
Divine Presence 2WEnchantment If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Natural Affinity 2GInstant All lands become 2/2 creatures until end of turn. They're still lands.
Stinging Licid 1UCreature — Licid {1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. 1/1
Wizard's Lightning 2RInstant This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.
Freyalise, Llanowar's Fury 3GGLegendary Planeswalker — Freyalise [+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." [−2]: Destroy target artifact or enchantment. [−6]: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander. Loyalty 3
Corrupted Conscience 3UUEnchantment — Aura Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Thumbscrews 2Artifact At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent or planeswalker.
Nine-Ringed Bo 3Artifact {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
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