M:tG card similarity search
2GG · Enchantment
Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
Name | Mana | Type | Text |
---|---|---|---|
Lightning Dart | 1R | Instant | Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead. |
Boulder Salvo | 4R | Sorcery | Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Boulder Salvo deals 4 damage to target creature. |
Rebel Salvo | 2R | Instant | Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. |
Soul Sear | 2R | Instant | Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. |
Alchemist's Greeting | 4R | Sorcery | Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Kaervek's Hex | 3B | Sorcery | Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. |
Orcish Artillery | 1RR | Creature — Orc Warrior | {T}: Orcish Artillery deals 2 damage to any target and 3 damage to you. 1/3 |
Orcish Cannoneers | 1RR | Creature — Orc Warrior | {T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you. 1/3 |
Lord of Shatterskull Pass | 3R | Creature — Minotaur Shaman | Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. 3/3 |
Contested War Zone | Land | Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn. |