M:tG card similarity search
3R · Creature — Insect
Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. 2/2
Name | Mana | Type | Text |
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Stalking Vengeance | 5RR | Creature — Avatar | Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker. 5/5 |
Eriette's Whisper | 3B | Sorcery | Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) |
Ghor-Clan Rampager | 2RG | Creature — Beast | Trample Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. 4/4 |
Skarrg Goliath | 6GG | Creature — Beast | Trample Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. 9/9 |
The Master, Mesmerist | 2UB | Legendary Creature — Time Lord Rogue | {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card. 3/3 |
Mnemonic Sphere | 1U | Artifact | {1}{U}, Sacrifice Mnemonic Sphere: Draw two cards. Channel — {U}, Discard Mnemonic Sphere: Draw a card. |
Cipherbound Spirit | Creature — Spirit | Flying Cipherbound Spirit can block only creatures with flying. {3}{U}: Draw two cards, then discard a card. 3/2 | |
Game-Trail Changeling | 3GG | Creature — Shapeshifter | Changeling (This card is every creature type.) Trample 4/4 |
Ghalta, Stampede Tyrant | 5GGG | Legendary Creature — Elder Dinosaur | Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield. 12/12 |
Soul Charmer | 2W | Creature — Human Rebel | Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. 2/2 |