M:tG card similarity search
3R · Creature — Insect
Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Pyromancer's Gauntlet | 5 | Artifact | If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. |
| Consecrated Sphinx | 4UU | Creature — Sphinx | Flying Whenever an opponent draws a card, you may draw two cards. 4/6 |
| Gix, Yawgmoth Praetor | 1BB | Legendary Creature — Phyrexian Praetor | Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. {4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs. 3/3 |
| Carrion Wurm | 3BB | Creature — Zombie Wurm | Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. 6/5 |
| Oyaminartok, Polar Werebear | 2GG | Legendary Creature — Giant Bear | Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet. Whenever Oyaminartok deals combat damage to a player, create a Food token. {U}, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells. 4/5 |
| Juggernaut Peddler | WB | Creature — Human Artificer | Vigilance When Juggernaut Peddler enters the battlefield, target player reveals all nonland cards in their hand. You may choose one of those cards. If you do, that player exiles it and conjures a card named Juggernaut into their hand. 2/2 |
| Battletide Alchemist | 3WW | Creature — Kithkin Cleric | If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. 3/4 |
| Plan the Heist | 2UU | Sorcery | Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
| Goblin Psychopath | 3R | Creature — Goblin Mutant | Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. 5/5 |
| Honorable Passage | 1W | Instant | The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. |