M:tG card similarity search
3R · Creature — Insect
Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Radiant Solar | 5W | Creature — Angel | Flying, lifelink Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life. 3/6 |
| Volatile Rig | 4 | Artifact Creature — Construct | Trample Volatile Rig attacks each combat if able. Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. 4/4 |
| Fly | U | Enchantment — Aura | Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) |
| Consuming Tide | 2UU | Sorcery | Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. |
| Aether Flash | 2RR | Enchantment | Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it. |
| Canopy Dragon | 4GG | Creature — Dragon | Trample {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. 4/4 |
| Incandescent Aria | RGW | Sorcery | Incandescent Aria deals 3 damage to each nontoken creature. |
| Kabira Takedown | 1W | Instant | Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker. |
| Hellspark Elemental | 1R | Creature — Elemental | Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/1 |
| Mantis Rider | URW | Creature — Human Monk | Flying, vigilance, haste 3/3 |