M:tG card similarity search
3R · Creature — Insect
Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. 2/2
Name | Mana | Type | Text |
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Coastal Piracy | 2UU | Enchantment | Whenever a creature you control deals combat damage to an opponent, you may draw a card. |
Rem Karolus, Stalwart Slayer | 1RW | Legendary Creature — Human Knight | Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. 2/3 |
Breathstealer's Crypt | 2UB | Enchantment | If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life. |
Awaken the Erstwhile | 3BB | Sorcery | Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens. |
Baleful Stare | 2U | Sorcery | Target opponent reveals their hand. You draw a card for each Mountain and red card in it. |
Go Blank | 2B | Sorcery | Target player discards two cards. Then exile that player's graveyard. |
Blind Zealot | 1BB | Creature — Phyrexian Human Cleric | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. 2/2 |
Rapacious One | 5R | Creature — Eldrazi Drone | Trample Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." 5/4 |
Reckless Racer | 2R | Creature — Human Pilot | First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. 2/3 |
The Grand Calcutron | WU | Legendary Artifact | The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |