M:tG card similarity search
3 · Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
Name | Mana | Type | Text |
---|---|---|---|
Furious | 3RR | Sorcery | Furious deals 3 damage to each creature without flying. |
Rough | 1R | Sorcery | Rough deals 2 damage to each creature without flying. |
Seismic Rupture | 2R | Sorcery | Seismic Rupture deals 2 damage to each creature without flying. |
Seismic Shudder | 1R | Instant | Seismic Shudder deals 1 damage to each creature without flying. |
Tremor | R | Sorcery | Tremor deals 1 damage to each creature without flying. |
Blazing Volley | R | Sorcery | Blazing Volley deals 1 damage to each creature your opponents control. |
Hedron-Field Purists | 2W | Creature — Human Cleric | Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage. 0/3 |
Indentured Oaf | 3R | Creature — Ogre Warrior | Prevent all damage that Indentured Oaf would deal to red creatures. 4/3 |
Scattershot Archer | G | Creature — Elf Archer | {T}: Scattershot Archer deals 1 damage to each creature with flying. 1/2 |
Wormwood Treefolk | 3GG | Creature — Treefolk | {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 4/4 |