M:tG card similarity search
3G · Creature — Elemental Warrior
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 2/5
Name | Mana | Type | Text |
---|---|---|---|
Rafiq of the Many | 1GWU | Legendary Creature — Human Knight | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. 3/3 |
Haunted Cloak | 3 | Artifact — Equipment | Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Crazed Firecat | 5RR | Creature — Elemental Cat | When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won. 4/4 |
Sunrise Seeker | 4W | Creature — Human Scout | Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/3 |
Thundering Giant | 3RR | Creature — Giant | Haste (This creature can attack and {T} as soon as it comes under your control.) 4/3 |
Contagious Nim | 2B | Creature — Phyrexian Zombie | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/2 |
Scourge Servant | 4B | Creature — Phyrexian Zombie | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 3/3 |
Darksteel Sentinel | 6 | Artifact Creature — Golem | Flash (You may cast this spell any time you could cast an instant.) Vigilance Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3 |
Gloomfang Mauler | 5BB | Creature — Nightmare | Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Menace 5/5 |
Joiner Adept | 1G | Creature — Elf Druid | Lands you control have "{T}: Add one mana of any color." 2/1 |