M:tG card similarity search
1U · Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Name | Mana | Type | Text |
---|---|---|---|
Reach of Shadows | 4B | Instant | Destroy target creature that's one or more colors. |
Mortus Strider | 1UB | Creature — Skeleton | When Mortus Strider dies, return it to its owner's hand. 1/1 |
Gideon's Sacrifice | W | Instant | Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield). |
Moonsnare Prototype | U | Artifact | {T}, Tap an untapped artifact or creature you control: Add {C}. Channel — {4}{U}, Discard Moonsnare Prototype: The owner of target nonland permanent puts it on the top or bottom of their library. |
You Come to a River | 1U | Instant | Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. |
Prismatic Circle | 2W | Enchantment | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle enters the battlefield, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. |
Tempest Owl | 1U | Creature — Bird | Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. 1/2 |
Zephyr Spirit | 5U | Creature — Spirit | When Zephyr Spirit blocks, return it to its owner's hand. 0/6 |
Bull Elephant | 3G | Creature — Elephant | When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. 4/4 |
Eye of Singularity | 3W | World Enchantment | When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. |