M:tG card similarity search
3BRG · Legendary Creature — Giant Warrior
Vigilance Bartel Runeaxe can't be the target of Aura spells. 6/5
Name | Mana | Type | Text |
---|---|---|---|
Spin Engine | 3 | Artifact Creature — Construct | {R}: Target creature can't block Spin Engine this turn. 3/1 |
A-Kargan Intimidator | 1R | Creature — Human Warrior | Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Target Warrior gets +1/+1 and gains trample until end of turn. • Target creature becomes a Coward until end of turn. 3/1 |
Defenders of Humanity | X2W | Enchantment | When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance. {X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn. |
Mogg Flunkies | 1R | Creature — Goblin | Mogg Flunkies can't attack or block alone. 3/3 |
Twisted Abomination | 5B | Creature — Zombie Mutant | {B}: Regenerate Twisted Abomination. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/3 |
Cease-Fire | 2W | Instant | Target player can't cast creature spells this turn. Draw a card. |
Staff of the Ages | 3 | Artifact | Creatures with landwalk abilities can be blocked as though they didn't have those abilities. |
Harsh Mercy | 2W | Sorcery | Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. |
Alora, Cheerful Thief | 3UU | Legendary Creature — Halfling Rogue | Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0. 4/4 |
A-Asari Captain | 1RW | Creature — Human Samurai | Trample, haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. 2/1 |