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17 May 2024: Card library updated.

Bartel Runeaxe

3BRG · Legendary Creature — Giant Warrior

Vigilance Bartel Runeaxe can't be the target of Aura spells. 6/5

Similar cards

Color identity:
NameManaTypeText
Endemic Plague 3BSorcery As an additional cost to cast this spell, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
March of Souls 4WSorcery Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Flamebreak RRRSorcery Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
Mortarion, Daemon Primarch 5BLegendary Creature — Demon Primarch Flying Primarch of the Death Guard — At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn. 5/6
Run for Your Life URInstant One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Blazing Torch 1Artifact — Equipment Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Tatterkite 3Artifact Creature — Scarecrow Flying Tatterkite can't have counters put on it. 2/1
Gobsmacked 1WEnchantment — Aura Enchant nonland permanent As Gobsmacked enters the battlefield, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
Detainment Spell WEnchantment — Aura Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature.
Goma Fada Vanguard 1RCreature — Human Warrior Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. 2/2
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