Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bartizan Bats

3B · Creature — Bat

Flying (This creature can't be blocked except by creatures with flying or reach.) 3/1

Similar cards

Color identity:
NameManaTypeText
Kangee's Lieutenant 2WCreature — Bird Soldier Flying Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 1/1
Bloodline Keeper 2BBCreature — Vampire Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. 3/3
Ancestral Hot Dog Minotaur Stickers {TK}{TK} — Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {TK}{TK}{TK} — Flying {TK}{TK} — 1/4 {TK}{TK}{TK}{TK}{TK} — 8/6
Faerie Seer UCreature — Faerie Wizard Flying When Faerie Seer enters the battlefield, scry 2. 1/1
Gloomwidow 2GCreature — Spider Reach Gloomwidow can block only creatures with flying. 3/3
Zamriel, Seraph of Steel 2WWLegendary Creature — Angel Flying As long as it's your turn, equipped creatures you control have indestructible. 3/4
Reckless Imp 2BCreature — Imp Flying Reckless Imp can't block. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2
Daggerclaw Imp 2BCreature — Imp Flying Daggerclaw Imp can't block. 3/1
Cloudsteel Kirin 2WArtifact Creature — Equipment Kirin Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 3/2
Cruel Witness 2UUCreature — Bird Horror Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 3/3
Page 60