M:tG card similarity search
WB · Legendary Creature — Vampire Knight
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio. 2/1
Name | Mana | Type | Text |
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Serra Redeemer | 3WW | Creature — Angel Soldier | Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. 2/4 |
Ormendahl, the Corrupter | Legendary Creature — Demon | Flying, trample, lifelink Sacrifice another creature: Draw a card. 6/6 | |
Mold Adder | G | Creature — Fungus Snake | Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. 1/1 |
Blood Hound | 2R | Creature — Dog | Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound. 1/1 |
Oran-Rief Hydra | 4GG | Creature — Hydra | Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. 5/5 |
Ajani's Comrade | 1G | Creature — Elf Soldier | Trample At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade. 2/2 |
Jo Grant | 2W | Legendary Creature — Human Soldier | Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.) 3/2 |
Woe Strider | 2B | Creature — Horror | When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it. 3/2 |
Nearheath Pilgrim | 1W | Creature — Human Cleric | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. 2/1 |
Toothy, Imaginary Friend | 3U | Legendary Creature — Illusion | Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. 1/1 |