M:tG card similarity search
3GG · Legendary Creature — Human Druid
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control. 4/4
Name | Mana | Type | Text |
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Fists of Ironwood | 1G | Enchantment — Aura | Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample. |
Aloe Alchemist | 1G | Creature — Plant Warlock | Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/2 |
Arlinn, Voice of the Pack | 4GG | Legendary Planeswalker — Arlinn | Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. [−2]: Create a 2/2 green Wolf creature token. Loyalty 7 |
Ixalli's Keeper | 1G | Creature — Human Shaman | {7}{G}, {T}, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn. 2/2 |
Somberwald Alpha | 3G | Creature — Wolf | Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/2 |
The Triumph of Anax | 2R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
Viashino Grappler | 2R | Creature — Viashino | {G}: Viashino Grappler gains trample until end of turn. 3/1 |
Bestial Menace | 3GG | Sorcery | Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token. |
Roar of the Wurm | 6G | Sorcery | Create a 6/6 green Wurm creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Imperial Aerosaur | 3W | Creature — Dinosaur | Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. 3/3 |