M:tG card similarity search
3GG · Legendary Creature — Human Druid
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Day of Destiny | 3W | Legendary Enchantment | Legendary creatures you control get +2/+2. |
King Harald's Revenge | 2G | Sorcery | Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able. |
Gnarled Professor | 2GG | Creature — Treefolk Druid | Trample When Gnarled Professor enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 5/4 |
When Fluffy Bunnies Attack | 3B | Instant | Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name. |
Squirrel Sanctuary | G | Enchantment | When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token. Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand. |
A-Steadfast Unicorn | W | Creature — Unicorn | {4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2 |
Steadfast Unicorn | W | Creature — Unicorn | {3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2 |
Aether Mutation | 3GU | Sorcery | Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value. |
Regal Leosaur | RW | Creature — Dinosaur Cat | Mutate {1}{R/W}{R/W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn. 2/2 |
Flame-Kin Zealot | 1RRW | Creature — Elemental Berserker | When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. 2/2 |