M:tG card similarity search
· Land
Base Camp enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Name | Mana | Type | Text |
---|---|---|---|
Sol Grail | 3 | Artifact | As Sol Grail enters the battlefield, choose a color. {T}: Add one mana of the chosen color. |
Elvish Aberration | 5G | Creature — Elf Mutant | {T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) 4/5 |
Myr Convert | 2 | Artifact Creature — Phyrexian Myr | Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) {T}, Pay 2 life: Add one mana of any color. 2/1 |
Mishra's Toy Workshop | Land | {T}: Add {C}{C}{C}. Spend this mana only on spells and abilities that put tokens onto the battlefield. Use toys to represent the tokens. | |
Captivating Crossroads | Land | During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player. As Captivating Crossroads enters the battlefield, choose a color. {T}: Add one mana of the chosen color. | |
Black Lotus | 0 | Artifact | {T}, Sacrifice Black Lotus: Add three mana of any one color. |
Manamorphose | 1R/G | Instant | Add two mana in any combination of colors. Draw a card. |
Scuttlemutt | 3 | Artifact Creature — Scarecrow | {T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn. 2/2 |
Mana Abundance | 2R | World Enchantment | If a player would add mana, instead all players add that mana. |
Drain Power | UU | Sorcery | Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way. |