M:tG card similarity search
1GG · Sorcery — Lesson
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Name | Mana | Type | Text |
---|---|---|---|
Expedition Map | 1 | Artifact | {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. |
Arrogant Outlaw | 2B | Creature — Vampire Noble | When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. 3/2 |
Magus of the Future | 2UUU | Creature — Human Wizard | Play with the top card of your library revealed. You may play lands and cast spells from the top of your library. 2/3 |
Feed the Clan | 1G | Instant | You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater. |
Focused Funambulist | 1U | Creature — Human Performer | Flash As Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature. 2/1 |
High Fae Negotiator | 3BB | Creature — Faerie Warlock | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life. 3/5 |
Mossbeard Ancient | 5GG | Creature — Treefolk | Trample When Mossbeard Ancient enters the battlefield, you gain 5 life. 7/7 |
Artificer's Intuition | 1U | Enchantment | {U}, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle. |
Eriette's Lullaby | 1W | Sorcery | Destroy target tapped creature. You gain 2 life. |
Tamiyo's Safekeeping | G | Instant | Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |