Card Codex

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17 May 2024: Card library updated.

Basic Conjuration

1GG · Sorcery — Lesson

Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.

Similar cards

Color identity:
NameManaTypeText
Kami of Terrible Secrets 3BCreature — Spirit When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life. 3/4
Incarnation Technique 4BSorcery Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.
Thrilling Discovery RWSorcery You gain 2 life. Then you may discard two cards. If you do, draw three cards.
Consuming Aberration 3UBCreature — Horror Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. */*
Braidwood Sextant 1Artifact {2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Medomai's Prophecy 1UEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library.
Rousing of Souls 2WSorcery Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
Cleric of Life's Bond WBCreature — Vampire Cleric Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. 2/2
No Rest for the Wicked 1BEnchantment Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Dragon's Disciple 1WCreature — Human Monk As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it. Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 1/3
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