M:tG card similarity search
1GG · Sorcery — Lesson
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Name | Mana | Type | Text |
---|---|---|---|
Flourishing Hunter | 4GG | Creature — Wolf Spirit | When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. 6/6 |
Sweep Away | 2U | Instant | Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. |
Narrow Escape | 2W | Instant | Return target permanent you control to its owner's hand. You gain 4 life. |
Keeper of the Light | WW | Creature — Human Wizard | {W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. 1/2 |
Ral, Izzet Viceroy | 3UR | Legendary Planeswalker — Ral | [+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. [−3]: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. [−8]: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards." Loyalty 5 |
Spelunking | 2G | Enchantment | When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped. |
Fracturing Gust | 2G/WG/WG/W | Instant | Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. |
Soul of Ravnica | 4UU | Creature — Avatar | Flying {5}{U}{U}: Draw a card for each color among permanents you control. {5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. 6/6 |
Fungal Plots | 1G | Enchantment | {1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card. |
Stoic Farmer | 3W | Creature — Dwarf Peasant | When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |