Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Basilica Stalker

5B · Creature — Vampire Detective

Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/4

Similar cards

Color identity:
NameManaTypeText
Elusen, the Giving RGWULegendary Creature — Angel Advisor Flying, vigilance, lifelink, haste At the beginning of your postcombat main phase, the player to your left gains control of Elusen, the Giving. Whenever a player donates a permanent to another player, the donating player draws a card, gains 1 life, and creates three Treasure tokens. 4/4
Soul Net 1Artifact Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.
Arcbound Stinger 2Artifact Creature — Insect Flying Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
Soul Enervation 3BEnchantment Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Crackling Perimeter 1REnchantment Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
Deepwood Ghoul 2BCreature — Zombie Pay 2 life: Regenerate Deepwood Ghoul. 2/1
Storm Caller 2RCreature — Ogre Shaman When Storm Caller enters the battlefield, it deals 2 damage to each opponent. 3/2
Fortifying Draught GInstant You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
Cabal Paladin 3BCreature — Human Knight Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.) 4/2
Mari, the Killing Quill 1BBLegendary Creature — Vampire Assassin Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." 3/2
Page 132