M:tG card similarity search
5B · Creature — Vampire Detective
Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/4
Name | Mana | Type | Text |
---|---|---|---|
Bogardan Hellkite | 6RR | Creature — Dragon | Flash Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets. 5/5 |
Gríma, Saruman's Footman | 2UB | Legendary Creature — Human Advisor | Gríma, Saruman's Footman can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. 1/4 |
Invader Parasite | 3RR | Creature — Phyrexian Insect | Imprint — When Invader Parasite enters the battlefield, exile target land. Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player. 3/2 |
Barrage of Expendables | R | Enchantment | {R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target. |
Blood Rites | 3RR | Enchantment | {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target. |
Goblin Bombardment | 1R | Enchantment | Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. |
Skull Catapult | 4 | Artifact | {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target. |
Weaponize the Monsters | R | Enchantment | {2}, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target. |
Cockatrice | 3GG | Creature — Cockatrice | Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4 |
Sight of the Scalelords | 4G | Enchantment | At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. |