M:tG card similarity search
· Land — Gate
{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Name | Mana | Type | Text |
---|---|---|---|
Embiggen | G | Instant | Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has. |
Loxodon Stalwart | 3WW | Creature — Elephant Soldier | Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn. 3/3 |
Esquire of the King | W | Creature — Human Soldier | {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. 1/1 |
Aquatic Alchemist | 1U | Creature — Elemental | Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn. 1/3 |
Compleat Devotion | 1W | Instant | Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card. |
Sarevok, Ferocious Usurper | 3BR | Legendary Creature — Human Knight | Menace At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4 |
Chain Reaction | 2RR | Sorcery | Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. |
Neglected Heirloom | 1 | Artifact — Equipment | Equipped creature gets +1/+1. When equipped creature transforms, transform Neglected Heirloom. Equip {1} |
Thinking Cap | 1 | Artifact — Equipment | Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Ember-Eye Wolf | 1R | Creature — Wolf | Haste {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. 1/2 |