M:tG card similarity search
1G · Creature — Capybara
Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Makeshift Mannequin | 3B | Instant | Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." |
Grafdigger's Cage | 1 | Artifact | Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
Death's Shadow | B | Creature — Avatar | Death's Shadow gets -X/-X, where X is your life total. 13/13 |
Grove Rumbler | 2RG | Creature — Elemental | Trample Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. 3/3 |
Earthbrawn | 1G | Instant | Target creature gets +3/+3 until end of turn. Reinforce 1—{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) |
Animation Module | 1 | Artifact | Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind. |
Void Maw | 4BB | Creature — Horror | Trample If another creature would die, exile it instead. Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. 4/5 |
Ichor Synthesizer | 1U | Creature — Phyrexian Wizard | Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer. As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked. 1/3 |
Gruul War Chant | 2RG | Enchantment | Attacking creatures you control get +1/+0 and have menace. |
Dance of Panic | Enchantment | As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able. |