Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bastion Mastodon

5 · Artifact Creature — Elephant

{W}: Bastion Mastodon gains vigilance until end of turn. 4/5

Similar cards

Color identity:
NameManaTypeText
Leap UInstant Target creature gains flying until end of turn. Draw a card.
Sunhome, Fortress of the Legion Land {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Resplendent Angel 1WWCreature — Angel Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink. 3/3
Angel of the Dawn 4WCreature — Angel Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Besmirch 1RRSorcery Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Ray of Command 3UInstant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Make a Stand 2WInstant Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Seeker of the Way 1WCreature — Human Warrior Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. 2/2
Hammer Helper 3RSorcery Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
Flying Crane Technique 3URWInstant Untap all creatures you control. They gain flying and double strike until end of turn.
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