Card Codex

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17 May 2024: Card library updated.

Bastion Protector

2W · Creature — Human Soldier

Commander creatures you control get +2/+2 and have indestructible. 3/3

Similar cards

Color identity:
NameManaTypeText
Shadow-Rite Priest 1BCreature — Human Cleric Other Clerics you control get +1/+1. {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle. 2/2
Riding Red Hare 2WSorcery Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Bird Admirer 2GCreature — Human Archer Werewolf Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/4
Nim Shrieker 3BCreature — Zombie Flying Nim Shrieker gets +1/+0 for each artifact you control. 0/1
Undead Warchief 2BBCreature — Zombie Zombie spells you cast cost {1} less to cast. Zombie creatures you control get +2/+1. 1/1
Mobilization 2WEnchantment Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.
Nettlecyst 3Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}
Palace Sentinels 3WCreature — Human Soldier When Palace Sentinels enters the battlefield, you become the monarch. 2/4
Melira, Sylvok Outcast 1GLegendary Creature — Human Scout You can't get poison counters. Creatures you control can't have -1/-1 counters put on them. Creatures your opponents control lose infect. 2/2
Bereaved Survivor 2WCreature — Human Peasant When another creature you control dies, transform Bereaved Survivor. 2/1
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