M:tG card similarity search
1R · Instant — Adventure
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
Name | Mana | Type | Text |
---|---|---|---|
Tolsimir, Midnight's Light | 2GWW | Legendary Creature — Elf Scout | Lifelink When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. 3/2 |
Banishing Slash | WW | Sorcery | Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. |
Quintorius, Field Historian | 3RW | Legendary Creature — Elephant Cleric | Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. 2/4 |
Cellar Door | 2 | Artifact | {3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token. |
Tura Kennerüd, Skyknight | 2WUU | Legendary Creature — Human Knight | Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. 3/3 |
Skull Skaab | UB | Creature — Zombie | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token. 2/2 |
Midnight Ritual | X2B | Sorcery | Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token. |
The Huntsman's Redemption | 2G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn. |
Linvala, the Preserver | 4WW | Legendary Creature — Angel | Flying When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying. 5/5 |
You're Confronted by Robbers | 3W | Instant | Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens. |