M:tG card similarity search
1W · Instant
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Kels, Fight Fixer | 2BB | Legendary Creature — Azra Warlock | Menace Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.) {1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn. 4/3 |
Veteran Cathar | 1G | Creature — Human Soldier | {3}{W}: Target Human gains double strike until end of turn. 2/2 |
Watchers of the Dead | 2 | Artifact Creature — Cat | Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest. 2/2 |
Tundra Kavu | 2R | Creature — Kavu | {T}: Target land becomes a Plains or an Island until end of turn. 2/2 |
Monoxa, Midway Manager | 2BR | Legendary Creature — Vampire Employee | Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. {6}: Roll a six-sided die. 3/3 |
Cerulean Wyvern | 4U | Creature — Drake | Flying, protection from green 3/3 |
Squealing Devil | 1R | Creature — Devil | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it. 2/1 |
Shriekdiver | 2B | Creature — Zombie Bird Warrior | Flying {1}: Shriekdiver gains haste until end of turn. 2/1 |
Make a Stand | 2W | Instant | Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
Lisette, Dean of the Root | 2GG | Legendary Creature — Human Druid | Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn. 4/4 |