M:tG card similarity search
1W · Instant
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Desperate Stand | RW | Sorcery | Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn. |
Sensei Golden-Tail | 1W | Legendary Creature — Fox Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery. 2/1 |
Memory Leak | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. Cycling {1} ({1}, Discard this card: Draw a card.) |
Shanodin Dryads | G | Creature — Nymph Dryad | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1 |
Boltwing Marauder | 3BR | Creature — Dragon | Flying Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 5/4 |
Vodalian Illusionist | 2U | Creature — Merfolk Wizard | {U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.) 2/2 |
Bond of Revival | 4B | Sorcery | Return target creature card from your graveyard to the battlefield. It gains haste until your next turn. |
Deepfathom Echo | 2GU | Creature — Merfolk Spirit | At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4 |
Whispering Shade | 3B | Creature — Shade | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: Whispering Shade gets +1/+1 until end of turn. 1/1 |
Phyrexian Debaser | 3B | Creature — Phyrexian Carrier | Flying {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. 2/2 |