Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bathe in Light

1W · Instant

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

Similar cards

Color identity:
NameManaTypeText
Flame-Kin Zealot 1RRWCreature — Elemental Berserker When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. 2/2
Walking Bulwark 1Artifact Creature — Golem Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. 0/3
Gruul Guildmage R/GR/GCreature — Human Shaman ({R/G} can be paid with either {R} or {G}.) {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker. {3}{G}: Target creature gets +2/+2 until end of turn. 2/2
Sewer Rats BCreature — Rat {B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn. 1/1
Boareskyr Tollkeeper 1WCreature — Orc Knight When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped." 3/1
Balancing Act 2WWSorcery Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Angel of the Dawn 4WCreature — Angel Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Case of the Trampled Garden 2GEnchantment — Case When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Ingenious Leonin 4WCreature — Cat Soldier {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. 4/4
Topple 2WSorcery Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
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