M:tG card similarity search
2 · Artifact
{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Name | Mana | Type | Text |
---|---|---|---|
Fledgling Imp | 2B | Creature — Imp | {B}, Discard a card: Fledgling Imp gains flying until end of turn. 2/2 |
Olivia's Dragoon | 1B | Creature — Vampire Berserker | Discard a card: Olivia's Dragoon gains flying until end of turn. 2/2 |
Venom Connoisseur | 1G | Creature — Human Druid | Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn. 2/2 |
Dinosaur Stampede | 2R | Instant | Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn. |
Fistful of Force | 1G | Instant | Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
Buzz Buggy | Artifact — Contraption | Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn. | |
Hammerheim | Legendary Land | {T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn. | |
Magnetic Flux | 2U | Instant | Artifact creatures you control gain flying until end of turn. |
Inner-Flame Acolyte | 1RR | Creature — Elemental Shaman | When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2 |
Reality Anchor | 1G | Instant | Target creature loses shadow until end of turn. Draw a card. |