M:tG card similarity search
2G · Creature — Shark Beast
Trample Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 2/1
Name | Mana | Type | Text |
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Firmament Sage | 3U | Creature — Human Wizard | If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. Whenever day becomes night or night becomes day, draw a card. 2/3 |
Goblin Coward Parade | Stickers | {TK}{TK} — Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {TK}{TK}{TK} — When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater. {TK}{TK} — 2/3 {TK}{TK}{TK}{TK} — 8/4 | |
Moment of Valor | 2W | Instant | Choose one — • Untap target creature. It gets +1/+0 and gains indestructible until end of turn. • Destroy target creature with power 4 or greater. |
Foam Weapons Kiosk | Artifact — Attraction | Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. | |
Mesa Lynx | 1W | Creature — Cat | As long as it's not your turn, Mesa Lynx gets +0/+2. 2/1 |
Fire Servant | 3RR | Creature — Elemental | If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. 4/3 |
Absolute Law | 1W | Enchantment | All creatures have protection from red. |
Crawling Sensation | 2G | Enchantment | At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. |
Verdeloth the Ancient | 4GG | Legendary Creature — Treefolk | Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens. 4/7 |
Fireshrieker | 3 | Artifact — Equipment | Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |