M:tG card similarity search
2W · Creature — Human Warrior
Boast — {1}{W}: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Furnace Whelp | 2RR | Creature — Dragon | Flying {R}: Furnace Whelp gets +1/+0 until end of turn. 2/2 |
Hellkite Punisher | 5RR | Creature — Dragon | Flying {R}: Hellkite Punisher gets +1/+0 until end of turn. 6/6 |
Pearl Dragon | 4WW | Creature — Dragon | Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn. 4/4 |
Shivan Dragon | 4RR | Creature — Dragon | Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn. 5/5 |
Chainflail Centipede | 2B | Artifact Creature — Equipment Insect | Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
Markov Waltzer | 2RW | Creature — Vampire | Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. 1/3 |
Freejam Regent | 4RR | Creature — Dragon | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying {1}{R}: Freejam Regent gets +2/+0 until end of turn. 4/4 |
Phyrexian Driver | 2B | Creature — Phyrexian Zombie Mercenary | When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn. 1/1 |
Ghost-Lit Nourisher | 2G | Creature — Spirit | {2}{G}, {T}: Target creature gets +2/+2 until end of turn. Channel — {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. 2/1 |
Squad Commander | 3W | Creature — Kor Warrior | When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |